Alfred Nuñez Jr.
Reside: California, USA
Hair: Black with increasing Gray
Eyes: Brown
Height: almost (but not quite) 6 foot even or 1.82 metres
Weight: somewhere between 220-225 pounds (100-103 kg) depending if I'm running semi-regularly and laying off the chocolates.
Birth Date: 05 January 1957
Hobbies: Warhammer Fantasy Roleplay, Call of Cthulhu, Warhammer Fantasy Battle, Warhammer 40K, Citadel miniatures (I have 4500+), reading history books (chiefly ancient civilizations, English history, American Indian history), watching American football (NFL), running, playing basketball, visiting England (chiefly London), gardening, collecting Marvel Comics (Thor[now defunct], Avengers, and X-Men are my favorites), Vertebrate Paleontology, Anthropology (Human Evolution).
Wife: Annette (I'm not permitted to give out any information on her).
Snotlings: Michael (born 1994) and Stephan (born 1996)
The Early Years
Role-Playing life began in 1980 with Advanced Dungeons & Dragons. It was less than a year after I graduated from UCLA. After two sessions of playing, I became a GM. In Oct 1981, I relocated to the San Francisco Bay Area from Los Angeles. I left the AD&D session that was run by Anthony Ragan. In 1983, I joined a new group of players.
The Switch
In 1987, Anthony Ragan introduced me to a new game called Warhammer Fantasy RolePlay (WFRP). The year earlier (1986) I had begun a massive program of buying Citadel miniatures. To complete the cycle, I corrupted my group into switching from AD&D to WFRP. We've never looked back since.
The Enemy Within
From 1988 through 1992, I GM'd the Enemy Within campaign. My players survived the entire series from Mistaken Identity -> Shadows over Bogenhafen -> Death on the Reik -> Power behind the Throne -> Something Rotten in Kislev -> Empire in Flames. During this time, I also became a play-tester (through Anthony Ragan) for Ken Rolston's Realms of Sorcery (RoS) and Realms of Divine Magic (RoDM) manuscripts. These two works were later killed just as Games Workshop (GW) decided to no longer support WFRP.
The Dark Years
With WFRP dead in the water. I began developing my own stuff for WFRP. In addition, one of my players took over the reins of GM and I got to play my first WFRP character. He was a rather sassy halfling rat catcher named Max Brandywine. This gave me the time to write. In January 1994 I joined the WFRP mailing list and my conversion was complete. During this time I further corrupted my players and introduced them to Warhammer Fantasy Battle. One even played Warhammer 40,000 with me.
Hogshead Years
In 1997, I took over the reins of GM again and my players picked up with their old characters again. We are currently playing in the post TEW Empire circa 2520. That was also the year I began to slave away in the Hogshead booth at GenCon. Hogshead had resurrected WFRP by licensing the rights of the game from GW.
During these years, my involvement with WFRP has grew. Unfortunately, my two Snotlings have prevented me from playing WFB or WH40K, but not WFRP.
My WFRP writing career began with an article published first in the US and then Italy. From there things grew. My proposal to write the WFRP sourcebook for Dwarfs was accepted by Hogshead. From there, I wrote articles for Warpstone, Strike-to-Stun, and Le Grimoire. I also provided some material for Realms of Sorcery, wrote a number of convention scenarios for WFRP, and provided technical assistance to Hogshead on other WFRP projects.
I even managed to provide some assistance to the development of GW's Mordheim game.
Years of the Fanzines
On 30 November 2002, Hogshead closed its doors and returned the WFRP license back to Games Workshop. Until GW decides what it wants to so with WFRP, the burden of keeping the game alive falls chiefly to the three fanzines: Warpstone, Strike to Stun, and the Origin of Tree Worship. Le Grimoire remains a magazine for the French-speaking WFRP fans and several lists (WFRP mailing list and Critical Hit) remain in operation for fans to communicate their views and ideas.
My focus will be to continue writing WFRP material for the three fanzines in order to keep the game alive. Who knows? Maybe GW will support the game as they had in the past. Should they look for free-lance writers, I'll be ready.
Black Industries/Green Ronin Years
Black Industries, a division of Games Workshop, and Green Ronin will be releasing WFRP, 2nd edition, in March 2005. My only involvement has been to write the short scenario that appeared in the WFRP GM Pack. So, I focussed on writing "unofficial" material for the new version.
![[Photo of MadAlfred in London phone booth 11/2000]](RedBooth.jpg)